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MAX PAYNE 2 OST MOD
It may sound corny, but seriously, I have never gone back to the original game once since downloading an early version of this mod a year ago, which has also in turn resulted in me never once uninstalling The Fall of Max Payne. But it is these few tweaks that have turned Cinema into my Max Payne experience of choice. Sure, Max now has a new, "cooler" model in the game and there are a few new Dead On Arrival maps for you to toy around with, but the basic gameplay is just the original Max Payne 2 with a lot of tweaks chucked into the mix. When looked at objectively, there isn't a lot there, truth be told. I'm not sure that I would have chosen any of the same pieces if I had made the mod 1 year ago instead of nearly 3, but I think they "worked" as far as the mindset I was in at the time goes."Īnd really, these changes make up the bulk of Cinema. "A few of the pieces were just tracks that I'd heard at some point in time on the radio or some such and thought would work reasonably well, and some of the others were fan suggestions. "The music is an interesting aspect of the mod, because none of the selections I made are anything I actually listen to on any sort of a frequent basis," Gobeille said. Is it necessary? Hell no, but it makes the whole thing more cinematic, and that's the whole point. The ragdolls now also have an internal skeleton, so it is more common for bodies to slump to the floor in a heap than to pinwheel widely through the air, propelled by your ever-powerful arsenal. People tumbling down stairs also have a tendency to leave a bit of a trail, if that sort of thing suits your fancy. It isn't uncommon now to send someone flying off a building, only to have them crash to the ground and make a nice splat where they landed.
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As opposed to many of the Max Payne 2 blood mods, of which I have sadly played many, this one does the best job of spraying bodily fluids without verging into the excessive range. It is now far easier to get killed in the game if you get caught in a heavy crossfire, which makes handling bullet time that much more vital than it was before.īlood and ragdoll effects have also been tweaked throughout the experience, making your killing that much more violent. The difference is, you have bullet time to give you an advantage. Much like in F.E.A.R., you and your enemies are all carrying equally powered heavy weaponry. Guns look far more realistic and functional this time around and do far more damage than their predecessors in Max Payne 2 did, which creates an interesting dynamic in Cinema. A lot of time was spent adjusting the various properties of the weapons by very small amounts in order to make things as fun to play as possible." "Most of the changes were made according to both what I remember from all of the movies I've seen and games I've played, and by what felt right. "Very little real research was done on the weapons during the development of the mod," Gobeille said. Bullet time has been tweaked to the point where you can pull off some superhuman feats now, running and diving and causing unheard of amounts of damage without even being winged, so long as you are quick. Imagine diving into a room in excessively slow motion, crawling along just fast enough to where you can see the reactions of the people, seconds before you shoot three of them in the head. Sporting his new Armani coat, Max is ready for a night on the town. No longer did we do battle with named gangsters in the underground, giving us a distinct feeling of shooting our way to the top of the food chain.Ĭinema changes all of that, taking the killer action of the first game and juxtaposing it against that of the second, making for a truly engaging gunfight extravaganza. Gone were the realistically modeled weapons that recoiled and ejected shell casings in slow motion.
MAX PAYNE 2 OST MOVIE
While the first Max Payne focused more on the combat than the flimsy plot that held it all together, The Fall Of Max Payne was more concerned with telling a dramatic yarn while giving you gun battles in between the movie sequences.
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The idea for the mod was to recreate the types of shootouts that make you say 'whoa' and rewind the movie the first time you see them." "Every once in a while, a movie will have a sequence or two that's worth seeing a couple of times. "The idea for the mod came from every action movie shootout that was worth watching more than once," mod creator Richard Gobeille said. It certainly doesn't look that different. At the merest glance, you might not even realize that Cinema is any different from the original game.
MAX PAYNE 2 OST MODS
Unlike most mods we feature for this award, Cinema isn't a total conversion that takes the core Max Payne 2 engine and builds and entirely new game off of it.